Board Game Designer | Synerclash & Skeletoned

Playtest Feedback

Share feedback on Synerclash and other game prototypes by Bálint Biricz to help improve rules, balance, pacing, and player experience.

I design every prototype to be tested, questioned, and refined. After a play session, specific feedback helps me understand what felt clear, confusing, exciting, frustrating, too strong, too weak, or worth improving.

If you played one of my games, please use the relevant feedback form below and share your play session details. Your answers help me balance difficulty, polish rules, and plan the next iteration.

Your Feedback Shapes the Future of Synerclash

If you played Synerclash, your feedback is especially helpful for improving balance, card clarity, faction identity, combo strength, player interaction, and the overall pacing of the duel. Please share anything that felt confusing, too strong, too weak, frustrating, exciting, or memorable — especially moments where timing, counterplay, or synergy affected the outcome. (Takes about 5–8 minutes.)

Your Feedback Shapes the Future of Skeletoned

If you played Skeletoned, your feedback is especially helpful for improving rule clarity, family accessibility, card effects, pacing, player interaction, and the balance between building your own skeletons and disrupting others. Please share anything that felt confusing, too mean, too random, too slow, funny, exciting, or memorable — especially moments involving sabotage, protection, timing, or completing skeletons.